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Electronic Arts Stock Analysis

NASDAQ: EA | Communication Services | Interactive Home Entertainment
Price $202.63 +$0.62 (+0.31%)
P/E Ratio 58.1 TTM
52-Week Range
Low $146 High $205
ROE 13.1% Annual

Market data as of Jun 3, 2026 · Financials as of Mar 2026

Published May 19, 2026 · Updated May 27, 2026

A fundamental analysis of Electronic Arts (EA) covering revenue trends, profitability, dividends, balance sheet health, and valuation.

Electronic Arts Revenue Analysis

In FY2026, Electronic Arts's revenue held steady at $7.53B.

Electronic Arts's revenue compounded at 5.5% over 10 years — not a breakout compounder, but steady enough to suggest a stable business.

At $7.53B in annual revenue, Electronic Arts is one of the mid-cap players in the communication services space.

Revenue Trend
Year Revenue YoY %
FY2026 $7.53B +0.9%
FY2025 $7.46B -1.3%
FY2024 $7.56B +1.8%
FY2023 $7.43B +6.2%
FY2022 $6.99B +24.2%

Explore the full 10-year revenue trend with interactive charts

Electronic Arts's Revenue Breakdown

Electronic Arts reports revenue across 3 product segments. Here's the FY2025 breakdown.

Electronic Arts Business Segment Performance (FY2025)
Segment Revenue % of Total
Live services and other, net revenue $5.46B 73.2%
Full game downloads, net revenue $1.48B 19.8%
Packaged goods, net revenue $524.0M 7.0%

The biggest contributor is Live services and other, net revenue, accounting for 73.2% of Electronic Arts's revenue.

Full game downloads, net revenue grew 10.1% year-over-year to reach 19.8% of total revenue — a segment worth watching.

Packaged goods, net revenue declined 22.0% and now makes up 7.0% of total revenue — a segment under pressure.

Geographically, Electronic Arts's revenue is split across International (59%) and North America (41%).

Profitability Analysis

Profitability was under pressure with net income dropping 20.9% to $887.0M in FY2026.

Net margin slipped from 15.0% to 11.8% in FY2026 — a sign of thinning profitability.

Diluted EPS stood at $3.51 in FY2026, compared to $4.23 in FY2025.

View Electronic Arts's complete earnings and margin analysis

How Electronic Arts Returns Cash to Shareholders

Shareholders received $0.75 per share in dividends during FY2026, a yield of about 0.38%.

Electronic Arts has paid dividends for 6 consecutive years — a solid track record of returning cash to shareholders.

The payout ratio of 21.5% leaves room for dividend growth while retaining earnings for reinvestment.

Dividend History
Year DPS Payout Ratio
FY2026 $0.75 21.5%
FY2025 $0.75 17.8%
FY2024 $0.75 16.1%
FY2023 $0.76 26.2%
FY2022 $0.67 24.5%

Electronic Arts has been actively repurchasing shares, spending $12.72B on buybacks over the past 11 years.

See how buybacks have impacted Electronic Arts's share count over time

Financial Strength

Balance Sheet Snapshot (FY2026)
Metric Value
Cash & Short-term Investments $2.98B
Total Debt $1.49B
Shareholders' Equity $6.76B
Total Assets $13.13B
Debt-to-Equity Ratio 0.22x
Current Ratio 1.05x
Interest Coverage 21.9x
Free Cash Flow (TTM) $2.32B

Electronic Arts's balance sheet is in strong shape: $2.98B in cash against $1.49B in total debt, with a debt-to-equity ratio of 0.22x.

With interest coverage at 21.9x, Electronic Arts's operating income comfortably exceeds its interest obligations.

Free cash flow of $2.32B underscores Electronic Arts's ability to self-fund growth and return capital to shareholders.

See the detailed financial health breakdown in the charts

As of FY2026, Electronic Arts's workforce stood at 14,600, about $515.8K in revenue per employee.

View how Electronic Arts's workforce has grown alongside revenue

What Is Electronic Arts Worth?

Is Electronic Arts overvalued? Let's see what the numbers say.

Electronic Arts shares are currently trading at $202.63.

The P/E Ratio approach puts Electronic Arts's intrinsic value at $151, a 34.6% downside from the current market price.

We also calculate intrinsic value using the DCF and EPS Growth models. Sign up to see the full breakdown with fair value estimates.

Valuation Models
Model Est. Fair Value vs. Current Price
P/E Ratio $151 34.6% downside to fair value
DCF Upgrade Upgrade
EPS Growth Upgrade Upgrade

Investment Snapshot

Pulling it all together, here's what the numbers say about Electronic Arts (EA) heading into the next fiscal year.

Revenue of $7.53B in FY2026, broadly flat versus the prior year.

Long-term revenue has been compounding at 5.5% annually over 10 years.

The company is profitable, with a net margin of 11.8% and net income of $887.0M.

Returned $1.25B to shareholders in FY2026 through dividends and/or buybacks.

Conservative balance sheet with a D/E ratio of 0.22x.

The P/E Ratio model implies 34.6% downside to fair value. The remaining 2 models are worth cross-checking before drawing a conclusion — sign up to see the full analysis.

The detailed charts and valuation models below provide a deeper look at Electronic Arts's financial trajectory.

Frequently Asked Questions

What was Electronic Arts's revenue in FY2026?
Electronic Arts (EA) posted total revenue of $7.53B in FY2026.
What are Electronic Arts's profit margins?
Electronic Arts's net profit margin was 11.8% in FY2026.
Does Electronic Arts pay a dividend?
Yes, Electronic Arts pays a regular dividend to shareholders.
Is Electronic Arts stock overvalued?
Based on the P/E ratio model, Electronic Arts appears overvalued — trading at a 34% premium to its estimated fair value of $150.
What industry is Electronic Arts in?
Electronic Arts is in the Interactive Home Entertainment industry within the Communication Services sector.

What does Electronic Arts do?

Electronic Arts develops and publishes video games across sports, shooter, and simulation genres for consoles, PC, and mobile. Its portfolio spans owned franchises — Battlefield, Apex Legends, The Sims, Need for Speed — and major licensed properties including Madden NFL, EA Sports FC, and UFC, distributed digitally and at retail worldwide.

Detailed Charts

Electronic Arts Performance

2-year trend showing revenue, gross profit, and net profit

FY2025 – FY2026

Electronic Arts's revenue grew 0.9% to $7.53B in FY2026, but net profit declined 20.9% to $887.00M — indicating margin compression.

Understanding Company Performance

Revenue is Electronic Arts's total income from operations. Gross Profit is revenue minus cost of goods sold — the higher it is relative to revenue, the stronger the company's pricing power. Net Profit is the bottom line after all expenses, taxes, and interest. Consistent growth across all three signals a healthy, expanding business. Compare with peers in the same sector.

Is Electronic Arts Profitable?

2-year trend showing gross, operating, and net profit margins

FY2025 – FY2026

Electronic Arts's net profit margin of 11.8% in FY2026 reflects moderate profitability, with operating margin at 15.4% and gross margin at 79.0%.

Understanding Profitability Margins

Gross Profit Margin (GPM) shows what percentage of Electronic Arts's revenue remains after direct production costs. Operating Profit Margin (OPM) factors in operating expenses like R&D and SG&A. Net Profit Margin (NPM) is the final profitability after all costs including interest and taxes. Stable or improving margins indicate pricing power and cost discipline.

Electronic Arts Revenue & Earnings Growth

2-year trend showing revenue and diluted EPS

FY2025 – FY2026

Electronic Arts's revenue grew 0.9% YoY in FY2026, but EPS declined 17.0%, indicating margin pressure.

Understanding Revenue & Earnings Growth

Revenue is Electronic Arts's total income from operations — the top line. Diluted EPS (Earnings Per Share) is net income divided by all shares that could exist if stock options, RSUs, and convertibles were exercised. Revenue shows how fast the business is growing; EPS shows how much of that growth reaches shareholders after all costs and dilution. Healthy companies tend to grow both in tandem; when revenue grows but EPS shrinks, margins are compressing. Use our stock screener to compare growth profiles across companies.

Electronic Arts Compound Annual Growth Rate (CAGR)

Metric 1-Year 5-Year 10-Year
Revenue +0.9% +6.0% +5.5%
Net Income -20.9% +1.2% -2.6%
EPS -17.0% +4.1% +0.0%
Share Price +39.0% +7.9% +10.3%

Electronic Arts's 10-year revenue CAGR of 5.5% reflects moderate long-term growth, though EPS CAGR of 0.0% trails revenue, suggesting rising costs eating into profits. The share price has compounded at 10.3% annually over a comparable period, outpacing fundamentals — suggesting the market is pricing in higher future growth.

Electronic Arts Quarterly Performance

Quarterly revenue and net income with a weekly share-price overlay

Upgrade to see the full 5 years (20 quarters) of quarterly data.

FY2026

How to Read Quarterly Performance

Quarterly revenue and net income are Electronic Arts's most recent three-month results. Each bar shows net income nested inside revenue, since profit is the slice of revenue left after all costs; the taller the green portion relative to the blue, the more of each sales dollar reached the bottom line. A bar below zero is a quarterly loss.

For a long-term view, compare each quarter with the same quarter a year earlier (year-over-year), not with the previous quarter — sequential change is mostly seasonality (for many businesses the holiday quarter is always the biggest). Then watch the trend across several years: is year-over-year revenue growth accelerating or fading; is net income growing at least as fast as revenue (expanding vs compressing margins)? One quarter is noise — the multi-quarter trend is the signal.

Electronic Arts Share Price vs Book Value

Electronic Arts (EA) share price vs book value per share — FY2017 – FY2026

Understanding Share Price vs Book Value

Share Price is what the market pays per share of Electronic Arts. Book Value per Share (BVPS) is the company's net equity divided by diluted shares — the accounting floor if the company were liquidated today. When price tracks close to book value the market sees the company as a steady asset; when price runs far above book the market is paying up for expected future earnings. For banks, book value is the primary valuation anchor; for most other companies it's one signal among many.

Unlock Valuation Analysis

Get fair value estimates from multiple valuation models and see whether a stock is undervalued or overvalued.

  • Multi-model fair value estimates (P/E, DCF, EPS Growth)
  • Undervalued/overvalued assessment with upside potential
  • Compare fair values across methodologies

Electronic Arts Free Cash Flow

2-year trend — cash generated after reinvestment

FY2025 – FY2026

Electronic Arts's free cash flow of $2.32B in FY2026 represents a 30.8% FCF margin — strong cash generation that well exceeds reinvestment needs.

Understanding Free Cash Flow

Free Cash Flow (FCF) is Electronic Arts's operating cash flow minus capital expenditure — the cash left over after maintaining and growing the business. Unlike net profit, FCF strips out non-cash items (depreciation, stock-based compensation) and includes actual cash spent on assets. Positive FCF means the company can pay dividends, buy back shares, reduce debt, or make acquisitions without raising capital. Consistently negative FCF signals the company is burning cash and may need external funding.

Electronic Arts Financial Ratios

Balance sheet strength and debt servicing capacity

FY2025 – FY2026

Debt-to-Equity

0.22

▼ from 0.40

Current Ratio

1.05

▲ from 0.95

Interest Coverage

21.9x

▼ from 26.2x

Electronic Arts's a debt-to-equity ratio of 0.22, a current ratio of 1.05, interest coverage of 21.9x in FY2026 indicate a conservatively financed balance sheet with strong debt servicing capacity.

Understanding Financial Health

Debt-to-Equity (D/E) measures how much debt the company carries relative to shareholder equity — lower means less leverage risk. Current Ratio divides current assets by current liabilities — above 1.0 means the company can cover short-term obligations. Interest Coverage is operating income divided by interest expense — higher means the company earns well above its debt payments. Together these three metrics reveal whether a company can weather downturns without financial distress.

Electronic Arts Shares Outstanding

Diluted share count per fiscal year — labels show year-over-year change

FY2025 – FY2026

Electronic Arts's diluted shares decreased 4.2% YoY in FY2026, indicating shareholder-friendly buybacks.

Understanding Shares Outstanding

Diluted shares outstanding counts every share of Electronic Arts that could exist if all stock options, RSUs, and convertibles were exercised. A shrinking count signals buybacks (returning cash to shareholders by reducing the denominator of EPS). A growing count signals dilution — usually from stock-based compensation, secondary offerings, or stock-funded acquisitions. Routine 1–2% growth is typical at large-cap tech companies that pay employees in equity; sustained growth above 5% warrants a look at the cause.

Unlock Full Analysis

Get the complete 10-year financial history with interactive charts and growth analysis.

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